Planetside 2 nanoweave armor. Also chances are your nano regen energy has been depleted in the fighting. Planetside 2 nanoweave armor

 
 Also chances are your nano regen energy has been depleted in the fightingPlanetside 2 nanoweave armor  Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12

Home Forums > PlanetSide 2 Discussion > Class Discussions > Heavy Assault > Shield up. 5x multiplier would make a lot of veterans angry for slowing down the headshot ttk, in addition to the previous. Start with the default shield (nmg) maybe even get the first rank. At the time of writing this guide, I have 1,550 hours logged on Planetside 2. PlanetSide 2 Forums. Nanoweave Armor 2 Health +12. Right now, a single level of Nanoweave Armor will result in the soldier surviving the splash from any single HE round. On November 20, PlanetSide 2 will be celebrating ONE DECADE of war on Auraxis. In other words, it increases the potency of health and shields by 25%. Ex 3. So while this might not be a good replacement for Nanoweave Armor as a suite slot, NARS allows you to at lease run Symbiote with little downside. PlanetSide 2. Also in general do NOT invest in new weapons until much higher battle rank. I prefer a close quarters weapon like the TAR (hipfire assault rifle) or the Hailstorm (60 ammo SMG), but the NS-11 is good too. Suit slot: add Reinforced Helmet = 25% headshot resistance. Even though Rebirthing technology has nearly eliminated the concept of fear on Auraxis, the Infiltrator remains one of the few things soldiers still dread. Make sure you get the Reflex 1x scope for it. When thrown, C-4 bricks travel a short distance in front of the player and stick to the first non-infantry surface contacted, able to. The recent change to Nanoweave armor's functionality was to address exactly that issue. (Do you really want to hurt me!? It fits the QQ armor theme. Introduction PlanetSide 2 is a First Person Shooter, so naturally using your weapons is a big part of gameplay. 0 % resist shield 1. The reason I use nanoweave over flak armor is because the nanoweave will almost always keep you alive after a 1v1 infantry fight, which occur much more often than I would like them to. It can move very fast. Combining Bionics with the list above will give options to do all kind of stuff. The lower ranks are not worth using) and Nanoweave Armor 5. It has a 20% bullet resistance for body shots, but does not help against headshots or explosives. For simplicity, let's just use the max version of each, such that flak armor reduces explosive damage by 50% and nanoweave armor increases health by 25%. It is auto-granted at rank 5 to the Engineer, and is otherwise unlocked and upgraded using. “ Before Nano-Armor stacked with Nanoweave, the majority of Infiltrators found it to be lackluster. #2. I would personally prioritize your suit slot, then your abilities. Nanoweave Armor: Reduces bullet damage by 20%. Grenade bando and nanoweave are interchangeable in my experience. lly1 lly1bot | Friendly neighborhood murder-toaster • 2 yr. Grenade bandolier and flak armor (point holds and grenade spam) can be useful in specific situations too. 5 by excempting headshots was made in order to attract the MLG ready crowd, an idea that failed and the game saw a strong hit to itd population as many average players left due to that change and similar other changes. It makes you completely immune to the effect of the new EMP (except vision scramble) so that's an extra bonus right there. It will also improve suit slot diversity. Nanoweave armor resists a % of small arms damage. VX6 is a hipfire weapon, Zenith for you when you have ADSitis. Heavy Assaults' motto is longevity and versatility. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. Making Headshots not ignored again returns us to the problem we had in the beginning, where Bolt-action Headshots aren't one hit kill and reducing the overall headshot multiplier so wearing nanoweave is a 2x instead of a basically 2. C-4 is a utility slot explosive available to all non-MAX infantry classes, except the Infiltrator. I am really happy about this. The other guns are there to specialise in something. I use the emperor with laser, but I feel any of. TTK has increased 1. Nanoweave Armor (Suit Slot) Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). Small arms will not do damage to armour, whereas heavy weapons will. That being said. In my opinion C4 is too powerful for it being so universal. Any time you are alive for longer than 20 / 22 / 25 / 30 seconds without taking small arms damage, the symbiote will gnaw at your health pool. 5x = Nanoweave The game felt a lot better when Nanoweave was widespread, especially with rough servers. If they ever did remove nanoweave, they'd somehow need to rework symbiote as well. Nanoweave 5 won't change anything in. This is because you are using the valuable armor space for extra hp, over, say, only taking 50% damage from explosions. Scr1nRusher, Jul 4, 2014 #2. TBH TR is the best for CQC infil, because after your artemis runs out of clip you pull out your sidearm which has a 3 round. Confirmed by in-game. Wait for lvl 5 until BR25. That been said there is also packet loss that impacts your dmg, so if you play with wifi or got bad net there is that, also the netcoding is bad. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. My personal favorite general purpose setup. You can sub adrenaline if you have the certs to burn *and* have a decent to high KPM. This thread is. PlanetSide 2. I'm really enjoying it. Medic: The TAR or the Cyclone TRV. You should change the sensitivity to where you are comfortable first, but- (remember, lower is better). If you have extra certs. = All very similar, having either 4 or 5 shell tube magazines and capable of killing someone with nanoweave armor in 1 shot if all pellets hit at close range. Shield works if you can get kills in quick succession, but is only useful from rank 4, it works with most suit slots, nanoweave is the first choice though. Certs: 61-211 per class 2. You could dump some certs into Nanoweave like suggested but I think at this point Flak Armor would increase your survivability more. Ads the bolt action, otherwise you risk missing your shot, or scoring a headshot and accidentally killing your target (happens a lot, I promise). Leaders of legacy NSO Outfits can now permanently align their Outfit to a. Adding aux makes it 8 shot, nanoweave 9 shot, and both at the same time 10. Yes, you can eventually get to the point where you take 20% reduced damage from small-arms fire with Nanoweave armor. PlanetSide 2. Regarding shields, it really depends on your playstyle. Try "Ambusher Jumpjets" as soon as you get "safe fall" implant. It is unlocked and upgraded using Certification Points. So I can effectively have 40% if I use Symbiote. 13 votes, 71 comments. Engie + ASC + Aux shield + Bionocs + Survivalist = 6s downtime. Medic: The TAR or the Cyclone TRV. The new NS SMG, the PDW, is a rather subpar gun at short ranges, but retains it's maximum. My takeaway: Sniper rifles you definitely want to think about turning off your low shield and. OhGood 10 years ago #2. Similar stat granting items never ever stack in this game. Flak armor Unchanged Grenade belt Rank 1 : 1 additionnal grenade and restock grenade over time. Nanoweave Armor For those not aware, how Nanoweave functions now: When at max rank Nanoweave gives a flat 25% increase to the player’s total health pool. The C4 and other protection should still apply though. It kills everything efficiently. But then there was the engineer. @planetside2. The only thing I can add is to say that the auxiliary shield adds an extra bullet required to kill you for 143, 125 and 167 damage bullets in some combinations of with and without nanoweave. Nanoweave Armour; Should it be Nerfed? | Planetside 2 Gameplay - YouTube Nanoweave Armour is without a doubt the most impactful suit slot, and has. Level 5 reduces anti-materiel rifles by 20%. 0x, I'm sad they are not removing it, i think headshots should still deal more dmg then body shots but i dont think it should be double dmg. Skallo. While I try and play as sneaky as I can, there's always that one heavy that sees you and starts shooting, and nanoweave will give you the time to turn around and. Especially with the lowest damage LMG in the game. So i've seen many times people say how heavies are OP due to over-shield ability. Because Level 1 Flak armor advantages combined with Nanoweave would nearly invalidate the existence of Flak. This effect only protects against small arms damage, not explosives. Still applies if the headshot ratio is brought back to 2, rather than the nanoweave-inflated 2. Tommyp2006 , Nov 4, 2014. I use NMG (standard shield) and nanoweave plus a mid-short range weapon (such as gd 22, or an smg) and concussion nades plus med kits to give me the best chance of surviving 1 v 1 or 1 v 2. In my opinion C4 is too powerful for it being so universal. 86K subscribers in the Planetside community. For instance, if you usually gear up a Stalker Infiltrator with Nanoweave Armor, the Cortium slot. You forget the common Nanoweave Armor and Heavy Assaault's overshields. I will equip Nanoweave Armor™️ in the Nanoweave Armor™️ slot and Medkit™️ in the Medkit™️ slot. See above plus: Weapons - PlanetSide 2 (fisu. The fact that wrel doesn't understand this very simple gameplay interaction is fucking baffling. Usually enough to require one. If they have nanoweave armor and are past 75m it becomes 4 bullets to kill. If you are a new player you might have trouble getting a lot of kills. The extra health nanoweave gives you will almost always beat out the slightly faster shield regen of asc. You will switch to the resist shield when you get a bit more used to the mechanics. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. I'm trying to figure out what is the best loadout. I did not notice what his work is. 7 2. Armor: The whole Nanoweave for every situation idea is ok, but tbh a HA doesn't gain as much from NW as other classes do. Planetside 2's learning curve is steep, so don't get discouraged if it feels like you're not improving. All other suit slots give less extra or no extra survivability. Stick to cover as much as possible. Nanoweave isn't about gaining an advantage or customizing your build. Step 2: Enjoy 5 seconds of cloak while sprinting to point of heavily-camped triple-stick. Heavy Assaults are bruisers of PlanetSide 2, tough as nails and with a lot of firepower. Especially since you loose out on Nanoweave to shave off those seconds from your regular shields. ago. The kit can be used to repair any allied Vehicles, MAXes and Defectors, most deployables, Generators, and constructs, at. 2) The table called "objective value of nanoweave", forget about it for now. For cloak module, Hunter Cloak is personally the safest to use. 5x maintaining the balance from the new Nanoweave Armor for body shots. LA generally benefits most from Nanoweave and Engi generally benefits most from Flak. 75 y2=x*1. Upgrade your nanoweave armor as well. You can use the heat mechanic and tiny splash damage to constantly give yourself Flak 5 but it's actually better because it has higher resistances against launchers and light anti vehicle. Just to be precise: Nanoweave Armor and Nanite Mesh Gen do not stack. Below the line, you should turn it off. 9 bullets to Kill 2. I'm wondering where to place my certifications for an optimal build. Tutte le classi hanno degli aspetti comuni, tranne il MAX che. Nanoweave Armor is a certification for all classes except. Flak helps a lot against explosives. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Nanoweave Armor vs ASC Analysis Discussion in 'PlanetSide 2 Gameplay Discussion' started by Iridar51, Sep 23, 2014. #1. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Not complaining, just wanted to see if I was alone with this. Infantry/MAX Cert Lines. The lvl 5 versions are expensive. I can legit tell when somebody is wearing that armor or isn't. PlanetSide 2 Forums. Nanoweave nerf is first a nerf for OP HA class. Planetside 2 has 3 factions/empires which has its own traits. (since currentlynano is the go-to) The headshot multiplier reduction to x1,5 will just make salty veterans angry but will only reduce the TTK gap by 0,1-0,15 sec. 5 KD and rarely get caught. Though it is rather nice to have an option to. The limiting magazine size might be an isue for some too. Infantry/MAX Cert Lines. My NARS and Regen implant aren't even maxed out and it repaired the damage of one Symbiote tick in 1 second instead of 2. g. Honestly Nanoweave armor is the best choice sure with a good squad, aiming and postioning you can use the others but hands down nanoweave is the only. Nanoweave Armor will be your best friend because of its resists. Usually enough to require one more round to die so long as you don't take any headshots, depending on the weapon of course. 4x scope for TR LMG. This loadout has nanoweave armor, frag grenade, 2 x C4 and drifter jump jets. This is my favorite type of jets, i use it on 7 of my 8 LA loadouts [Medic]: "Granade bandolier" + "revive granade" for medic is a good choice. It takes 2-7 AV mines (specialized anti vehicle device) to kill a sundy while 2-3 c4 will do it ( generalized device). it doesn’t stack with Nanoweave and Flak Armor, but it says nothing about symbiote. IIRC max flak gives 50% damage reduction from explosions. However, in-game descriptions of weapons and attachments are far from being comprehensive, and online spreadsheets can be confusing to grasp. Dedicated Spawn Valk w/ pilot, parked @ flight ceiling above triple-stack [ IMPORTANT! ] Step 1: Eject, and pop Resto-kit a second before landing. But instead of removing nanoweave I'd suggest to add other options: 1. Flanker Armor increases resistance to C4, ensuring that two bricks will not be able to kill a Main Battle Tank. Now that both Nanoweave armor and the Resist shield both provide resistance modifiers (instead of the old Nanoweave's. An engineer or medic will earn more money supporting their team than becoming a raging hulk with a machine gun. 8= 11. 1. medkits are really good for repositioning and is real handy for new players Reply replyPlanetSide 2 Forums. PlanetSide 2 Forums. Additionally, the Nano-Armor Cloak reduces the damage the user takes from various damage. If you really need to know: Heavy: The MSWR. Nanoweave stacked with Nano armor cloak and I had more EHP than a resist shield heavy when cloaked. Should Nanoweave and Fire Suppression get removed? Discussion in 'PlanetSide 2 Gameplay Discussion' started by UberNoob1337101, Oct 2, 2017. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion[Light assault]: "Nanoweave armor" never be a mistake. What, does leveling that up only slightly boosts my health just a tiny bit or are the enemy weapons getting stronger? Vamfire Havain, Feb 17, 2013 #1. Flak armor is also very much worth it considering you will generally be on the edge of explosions constantly. 186 votes, 140 comments. It is unlocked and upgraded using Certification Points. The downside is that it's duration is short and the recharge is pretty long (so up-time is quite a bit lower than Hunter Cloak). Downtime for this update is expected to last up to 4 hours. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. When storming towers/bio labs, grenade bandolier, love those heal nades. On the other hand, carapace is gonna. 4 headshots regardless of Nanoweave or Aux Shield 5-6 headshots against NMG regardless of Nanoweave Everybody uses Nanoweave. It's implant-nanoweave if you stand still, so it's beyond useless. #3. #3. Reduces non-headshot damage from bullets. Likewise, I believe nanoweave doesn't stack with the resist shield (either 12% from nanoweave or 45% from Resist shield, never both), so there's really no point in using the two together. Engie- flak armor fo lyfe. 5x multiplier would make a lot of veterans angry for slowing down the headshot ttk, in addition to the previous. HA with resist shield already doesn't use nanoweave. Nanoweave Armour; Should it be Nerfed? | Planetside 2 Gameplay - YouTube Nanoweave Armour is without a doubt the most impactful suit slot, and has continued to be so during the entirely of. Unlike weapons, Suit Slots need to be unlocked individually for each class. Rank 1-2 nanoweave immediately with your first certs, great return on investment. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. 0. But I find that for me it has no effect. Infantry, where no modifiers such as Nanoweave Armor or Flak Armor are in play, have no resistances and will receive 100% of the damage from any attack. Sure, it still applies after that, but still worth mentioning. All PC servers will come down for the following update on Wednesday, September 15, at 6:00am PT (3:00pm CEST). That extra movement speed will help you escape hairy situations. You really need to try it. For example the ability to carry any weapon due to the loadout-space feature is often lauded as a great thing, but with PS2's mechanics it would immediately create OP loadouts that everyone would always take, and many loadouts that simply would never be used because they suck. And the A-Tross should be renamed "The Typewriter" for its RoF and shooting sounds. 5. Sure, it still applies after that, but still worth mentioning. Nanoweave Armor 2: 10c Increase health by 12. 55%. The Medical Kit is a utility slot consumable available to all non-MAX infantry classes. And concs. The Bruiser / Blackjack / Deimos fires slightly slower, has 4 shells, and is slightly less. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion >. PlanetSide 2 Forums. Everything from character creation, to the tutorial, to default loadouts, to the player's first. While it was equipped with the less nimble medium armor, it could carry a deployable station that allowed it to reload and change armaments in the field. NSO are about to get NSO specific weapons (that other factions don't get). If you're asking for everyone to be the same (armor wise), then what would be the point of having different classes? This game would be boring. Nanoweave is actually a better high skill suit slot because more experienced players dodge mines and explosives much better. It can be a daunting task for beginners to Planetside 2 when deciding what to spend their first certs on. nehylen. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. Some of the things seem superior but aren't really. Obviously a huge defensive benefit to explosive damage, but it does nothing versus bullet. armor 7 , TTK has increased for 40. Restoration kits. This does not stack with Nanoweave Armor. Each subsequent level of Nanoweave Armor after the first adds another resistance type to the 20% damage reduction benefit of the enhancement. no -10% speed reduction, because the speed reduction is made in favour of snipers) 2. Because new players die mostly to explosions. MAX OUT the heal tool, it's one of the best investments in the game. I personally like nanoweave for more headshot protection although grenade defense is valuable as well. It also does not affect head shot damage, head shots bypass the protection offered by Nanoweave armor. RevergenceYou will notice three worksheets: Nanoweave Armor #1 - contains the table with bullet damage at different ranges. It is unlocked and upgraded using Certification Points. I have the shield up at full health and 1-2 bullets to the torso is all it takes to not just knock down the shield, but instantly kill me. They just seem to come together to make engineer the most versatile class in the game to take on any target. #2 Last edited by DashRendar, Jan 29, 2014. Perfect time for reviving dead teammates and recharging shields and ability energy. Max nanoweave gives 20% damage reduction from bullets. The KTR-3's name appears to be a reference to a katar or kiddari, a type of punching dagger native to India that was used for puncturing armor. Resist heavies instead have 35% damage reduction. Now, if I get suprised by an ESF and take a barrage of hellfire pods or photon pods, escaping with only 10% hp:-If have the NW 5 armor on, it will take about 3 seconds for my hp to fill, and about 70% of my abilities nanites. KupoRU , Sep 4, 2018. Very noticable difference when using it vs when using nanoweave. Have you considered putting on Nanoweave yourself? You know. For PlanetSide 2 on the PlayStation 4, a GameFAQs message board topic titled "First 3 things to spend certs on?". PlanetSide 2. Heavy Assault is the backbone of Planetside 2's infantry forces, and is the go-to infantry choice for many veteran players. nanoweave is just cherry on top, nevertheless it's still OP and meta if combined with adrenaline shield because slight movement speed debuff is not so important (unless you try to footzerg to another base and than it. It is auto granted at rank 5 to the Heavy Assault, at rank 1 to the Combat Medic, and is otherwise unlocked and upgraded using Certification Points. 11 votes, 95 comments. PlanetSide 2 Forums. Hoovy- flak (mainly), shield regen (while in bio labs/cqc), rocket pouch for anti-armor runs Medic- I play long range medic with my ns 11 so shield regen. Assists are awarded when you hurt a target, but is ultimately killed by someone else. So headshots is a must most of the time. No, reducing headshot damage would buff skill. if you constantly keep moving horizontally and upgrade nanoweave, you will be - relatively - safe from most shots, because they will result in misses. 3. Dev Note: We're aware that this change has been discussed a fair deal in the community recently, and are open to making modifications in. You still need to hit the target. Heavy Assault Masterclass. Nanoweave protects against everything. utility: aux shield. #10. Planetside 2 - Tutorial - Aim and skill part 6 - Improving. (Gives you 100 default shields, and at max 35% resistance to small arms which lets you survive sniper headshots). 200dmg 10 m,200-40% (80,0) = 120dmg,. I'd recommend the Rebel; 2 shot kill on everyone except 3 on heavy with shield. Play second line-support at 50-70m also countersnipe. Rank 5: killing an enemy player resets the timer as well. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 143dmg 10m, 1000hp/143= 6. I combined the GD 66 Claw pump action shotgun with the NS 44 L blackhand. Rank 2 : 2 additionnal grenadeHA been able to stack nanoweave + shield ressistance is beyong silly also even the HA shield ability is kinda little over the top weapons balance is fragile in a game with a higher ttk if the ttk was 0. Go to Planetside r/Planetside. 143dmg 10m, 143-40% (57,2) = 85. Nanoweave needs to be removed. Armor 9 , TTK has increased for 28. When equipped, it will mitigate incoming small arms fire by a percentage based on rank. Thank you. nmg shield and nanoweave armor (I've only tried nmg and resist, nmg seems like a good all rounder shield) In tower fights (and close quarter fight bases), I ditch the forward grip and throw on the laser. After the nanoweave nerf flack armor is the best suit equipment to pick. I am running nanoweave armor 5 and the default heavy shield at level 3. Ability: Nano armor cloak. . you equip nanoweave 5 on every single loadout rigth ? Affraid to loose this extra unworthy health bonus ? x 1; Stew360, Aug 5, 2013 #61 Last edited by Stew360, Aug 5, 2013. Personally, I think this game may be better off with the removal of nanoweave (some tweaks to a few guns, mainly shotguns if…62 votes, 100 comments. Resist, ASC/bando, and default gun/Carv-S with a good squad. When consumed, the Medical Kit will swiftly heal the user for 500 health. WarmasterRaptor. Plus jump pack troops can carry c4. Kunavi. This is a massive idea and would change the game a lot, so maybe save it for planetside 3. Lightnings will still be destroyed with two well-placed bricks, but the damage of each brick is significantly reduced, complementing the small size and maneuverability of the platform. You add a new armor called fiberweave. 5 sec reduction in shield regen time? or 20% extra HP. You can change the sidearm with underboss or commissioner if. be able to take advantage of a 3-Concussion situation, then sure, I could see it as a viable option, but not as a lone wolf. Adrenaline Shield is an ability available to the Heavy Assault. Buy the Night Vision scope for your Orion. 5% 10Items do not stack, no matter what they are. Unlock and use your Medical kits as often as possible. I highly doubt a nanoweave rework or removal is coming any time soon. Sniper rifles do have damage drop (as do the alternate pistols, and SMGs which also don't have minimum damages listed) Shooting at a meatpuppet it can survive a headshot from a standard 100 cert BA rifle (NC default) with as low as rank 2 nanoweave at 75m suggesting their minium damage is 525, and hits that minimum damage as early as. Nanoweave Armor. The laser sight for the chaingun will actually help here, but extended mags will also let you hold fire. CryptoIf my calculations are correct , then Nanoweave armor favored weapon with a smaller dmg Nanoweave armor LV5 increases the amount of small arms resistance for 20 %, Then we get the following Orion VS54 vs NC6 Gauss Saw : 1. At one point I was testing the EM6 (167 damage @10m ) and 3 headshots ( [ [167*2]*3]=1002 Damage) was leaving the targets with minimal health. When activated, the Nano-Armor cloaking device cloaks the user turning them partially invisible, while clearing any spots on them and preventing any further spots from being applied. If you're just going to run into a room from and odd location and shotgun blast. But the effectiveness of the resist shield is highly dependant on your health. They can be used on every class in every situation. This is normal. I've also purchased the TMG-50 and slapped the HDS (3. For your suit module, you have many choices (Nanoweave is the safe choice), but my personal favorite is actually Adrenaline Pump. Nano-cloak takes a bit more familiarity with the class IMO to use better. A flat HP increase is not something that should be in this game. Of course people will go for the headshots as they bypass nanoweave and add that sweet 2x dmg bonus. First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault. 3-4 levels of Nanoweave Armor (suit) If you find yourself losing 1v1 gun fights more than half the time, Nanoweave Armor is a good choice. Youre bound to hit sth. Standard infantry have 500 health 500 shields. But instead of removing nanoweave I'd suggest to add other options: 1. Infiltrator: I would suggest against this for a new player. (Do you really want to hurt me!? It fits the QQ armor theme. If they have even nanoweave I, or are 16 meters away, that jumps up to three headshots to kill. default sidearm, nanowave armor, assimilate, and critical chain. The strength of Nanoweave against the valid damage types remains the same as before; Headshots will now always bypass the Nanoweave resist and do full damage; Nanoweave no longer stacks with the Heavy Assault’s Resist Shield ability. Skip the last level on everything. Nanoweave armor is good against anti-personnel weapons. My experience with the HA class is. Business, Economics, and Finance. If you empty an entire clip of your gun (carbine/AR) into somebody at around 30m, they most likely won't die unless. Its less used than ammo belt and nanoweave loadouts though. It says that it doesn't stack with Nanoweave and Flak so Response Jacket shouldn't work either. 4x) optic on it. 4x) optic on it. New nanoweave didn't improve the performance of players mostly going for headshots already (sweats). 5. PlanetSide 2 Forums.